Starfinder Technomancer

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3rd a, 2020.

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TECHNOMANCER

The technomancer understands the connection between technology and magic, and exploits them by bending reality to suit their needs.

Source: Starfinder by Paizo. This class was not written for the 5E system, but should not take much to mesh with that system. Replace any granted proficiencies with those listed below and use the 5E proficiency bonus as opposed to those listed in Starfinder.

PROFICIENCIES

Armor: Light armor
Weapon Groups: Simple weapons from any 4 weapon groups of your choice.
Tools, Items, Vehicles, etc: Any 2 vehicle groups of your choice.

Saving Throws: Dexterity, Intelligence
Skills: Choose 2 from Astrophysics, Arcana, Computers, Investigation, Mechanics, Lore, Sleight of Hand, Xenobiology.


CLASS FEATURES

Classes from Starfinder have example builds. We don't use the themes for 5E - so use a Background instead for ideas.
All features will need some conversion to work in the 5E system, but this should be relatively easy.


SUBCLASSES (Archetypes)

Classes from Starfinder do not use subclasses, but each offers a lot of choices within the class.

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