Starfinder Operative

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3rd a, 2020.

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OPERATIVE

The operative has the skills to complete almost any mission requiring stealth and discretion, whether it be simple espionage or messy wet work.

Source: Starfinder by Paizo. This class was not written for the 5E system, but should not take much to mesh with that system. Replace any granted proficiencies with those listed below and use the 5E proficiency bonus as opposed to those listed in Starfinder.

PROFICIENCIES

Armor: Light armor
Weapon Groups: Simple weapons from any 5 weapon groups of your choice. You can take Martial proficiency in two of these groups to represent your specialty. Typical operatives take Rifles and a melee weapon group.
Tools, Items, Vehicles, etc: Thieves' tools. Any 2 vehicle groups of your choice.

Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Computers, Deception, Endurance, Insight, Investigation, Mechanics, Lore, Medicine, Perception, Sleight of Hand, Stealth, Streetwise, Survival, Xenobiology.


CLASS FEATURES

Classes from Starfinder have example builds. We don't use the themes for 5E - so use a Background instead for ideas.
All features will need some conversion to work in the 5E system, but this should be relatively easy.


SUBCLASSES (Archetypes)

Classes from Starfinder do not use subclasses, but each offers a lot of choices within the class.

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