Starfinder Envoy

Last 3 Edits

3rd April, 2020.

  • Page created.



You use you personal magnetism and intelligence to help your allies and baffle your enemies, often in the service of negotiation or politics.

Source: Starfinder by Paizo. This class was not written for the 5E system, but should not take much to mesh with that system. Replace any granted proficiencies with those listed below and use the 5E proficiency bonus as opposed to those listed in Starfinder.


Armor: Light armor
Weapon Groups: Simple weapons from any 4 weapon groups of your choice.
Tools, Items, Vehicles, etc: Any 2 vehicle groups of your choice.

Saving Throws: Wisdom, Charisma
Skills: Choose 4 from Acrobatics, Athletics, Computers, Deception, Insight, Intimidation, Investigation, Mechanics, Lore, Perception, Performance, Persuasion, Sleight of Hand, Stealth, Streetwise, Xenobiology.


Classes from Starfinder have example builds. We don't use the themes for 5E - so use a Background instead for ideas.
All features will need some conversion to work in the 5E system, but this should be relatively easy.

SUBCLASSES (Archetypes)

Classes from Starfinder do not use subclasses, but each offers a lot of choices within the class.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License