Esper Engineer

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13th March, 2020.

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ENGINEER

Tech expert using techniques to produce tools and robotic constructs, along with energy weapons and bio-enhancements.

PROFICIENCIES

Armor: Light armor, Medium armor
Weapon Groups: Simple weapons from any 5 weapon groups of your choice.
Tools, Items, Vehicles, etc: 1 artisan tool of your choice. Any 3 vehicle groups of your choice.

Saving Throws: Constitution, Wisdom,
Skills: Choose 2 from Astrophysics, Computers, Insight, Lore, Mechanics, Medicine, Persuasion, Xenobiology.


SUBCLASSES (Technical Specialties)

  1. Heavy Arms. (Esper Genesis Core Manual p73). Bonus Proficiencies. You gain Martial proficiency fro all weapon groups with which you have Simple proficiency.
  2. Machinist. (Esper Genesis Core Manual p73). Bonus Proficiencies. You gain Martial proficiency fro all weapon groups with which you have Simple proficiency.
  3. Medic. (Esper Genesis Core Manual p74).
  4. Tinker. (Esper Genesis Core Manual p74). Bonus Proficiencies. You gain 2 more vehicle group proficiencies.
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